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The end of Virtual Worlds 1.0, now onto 2.0
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The end of Virtual Worlds 1.0, now onto 2.0
Even though i stopped playing d2, w3 and Wow long ago, their stories still stick with me, and the visuals/narratives send shivers down my spine. Sports don't do that to me, no matter the game play, they don't create memorable expriences, neither do the f2p mmorpg's, wow spin offs and most of the sci fi shooters - the exceptions for me being Q4 and GTA4.
The combination of that incredible (viral) narrative combined with the best experiences in gameplay, a reputation of setting the industry standards and simply amazing marketing makes the billion dollar investment rather 'conservative' as far as I'm concerned. Got to remember in a quick and dirty calculation wow is doing a turn over of 8 million x 10$ a month + sales of (1 core game + 2)*10 million* avrg of 30$ in single sales = 960$ million a year + 900$ million in single sale units. given those numbers, I'd take on the 1 billion dollar investment any day :)